They also need Neuro Implants, which are produced in the Arctic. Take note that Operators are the first level of Population that does not need only the resources produced in its own sector biome. With the Orbit DLC corporations may improve the Biomedical Laboratory to consume Bioresin instead of Synthcells, decreasing production costs drastically, using the Bioresin Breakdown technology in the Technology Nexus.Īt the operator level, players are also able to build Contstruct-O-Bots, and as such the game allows the construction of Monumental Bridges, increasing the available land area at the cost of a substantial amount of Biopolymers, Construct-O-Bots and Graphene. It is also the only type of housing that may advance to Synthetics level, Residences may not advance beyond Investor level. However, it is less flexible than the Residence and not as useful in tight environments. Since it is also a single building, you need less roads to connect all houses to the warehouse. Although it takes up the same area as 4 residences, its construction and upgrade costs are merely 2 times the residence costs even though it houses 4 times as many people. This can be considered an improved version of the Residence, since it encompasses 4 equivalent residences in one building. If all their needs are fullfilled, they are eligible to advance to Operators.Īt the operator level, the Residential Complex becomes available. These workers will demand various goods and services, and in exchange they will provide Workforce and Revenue. When constructed and connected to a Street connected to a Warehouse it will start to fill with Workers. It is your first available form of housing Population and as such the keystone to your entire corporation. The second page's layout looks promising but given the amount of space available in the temperates, the space makes it so that 100% efficiency in a uniform block may not be desired, but that's just me.The buildings are created in the Temperate Region, organized by employee levels.Īt the start of the game the Residence is available. Luxury food is a pain to lay out but yours doesn't offer any efficiency nor aesthetic/ease of extension advantages. That said, I will be using your wine layouts, it's a good balance between space efficiency, ease of construction/extension, module efficiency (3/5) and aesthetics.Īlso be using your beef ones for the same reasons. (actually i just looked at it again, soy farms are supposed to be all uniform in size arent they?) I think some modules are irrelevant (such as those from soy since all their draws are low) so I'll just stick to the regular rows of soy. I like your thinking to account for module space, this is essential on lunar and arctic but in my opinion unnecessary in the t1 temperates. - Arctic industry/residential layouts (including heat radiuses).- Earth industry layouts (even the obvious ones).Dimensions of Cattle Pens and Soy Farms were wrong - removed the complete luxury food layout.- added a few layouts, even the obvious ones.- fixed dimensions (Thanks to willaz0000, hayshed).- uploaded new PDFs (ge.tt, google drive).- Sorted Earth-Industral layouts (Workers, Operators, Executives, Investors).- Added missing Earth-Industrial layouts ( Please tell me if I missed one, thank you ).I will try to update more frequently in the future. Imgur Album ( ! BIG IMAGES - together about 30MB - do not open this on mobile, if you don't have WiFi ! ): I even included obvious ones just for completion. I will add more images and pdfs when I have more layouts ready. This is work in progress but I wanted to share it with you guys. I started creating layouts for anno 2205. r/SimCity - For the SimCity franchise and related city builder games r/tycoon - For tycoon/business simulation and city building games r/impressionsgames - Older similar city-building and economy games r/anno1404 - Previous Anno title set in the year 1404 r/anno2070 - Previous Anno title also set in a futuristic environment More information here.Īlso check out the game's Wikipedia article.įor game help about things like the production line, building order, combat, check out the Anno 2205 Wikiaįor technical help check out the official Ubisoft Forums Tundra DLC - FebruOfficial Website What is this game?Īnno 2205 is a city-building and economy simulation game. The game was released November 3rd, 2015. The game is similar to SimCity or Caesar III, gameplay-wise somewhere in between the two. It is set in a futuristic setting, where the player is the head of a corporation building cities on Earth, space stations and moon bases. This subreddit is for the sixth city-builder economy-simulation game from the Anno series.
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